Here’s the final report from Durham on a presentation from Susannah Diamond of Sheffield Hallam University about the expansion of audio technologies into their learning landscape. Learning is no longer a matter of listening to a lecturer, if it ever was. It requires timely input in terms of guidance, empathy, information, challenges, orientations facilitation assessment feedback and other ways of direction and support. At Sheffield Hallam University, the Academic Innovation team have been harrnessing Blackboard to provide a familiar interface to digital media work and to develop a new pedagogy around digital audio. Audio as a learning environment is a little bit unsettling because it raised the question of what the learning environment would look like if audio was everywhere or perhaps more accurately, what it would sound like. In many senses audio is a disruptive technology because it takes us away from our comfort zone of text based resources. Basically they get students to make audio notes, and to store them in a variety of portfolios.
Stages in audio innovation.
Firstly of course, it is necessary to put audio in reach of academic staff and students. They started by using the Podcasts LX tool which is a great tool for academics to post material, provided they’ve mastered the gadgetry to make the recordings in the first place. They then used a technique akin to reverse engineering, getting students to listen to the clips that had been uploaded and getting students to deconstruct them by asking, for example in the case of radio programmes, how and why were these programmes made? This played quite a significant part in the second stage which was about promoting creativity in the use of digital media, and encouraging staff and students to take risks. They tried creating some digital audio learning objects, and rethought podcasts so that they weren’t just a transmission stream from the lecturer to the student, but instead became a medium for digital storytelling in which they encouragedstudents to construct stories about their learning
The final stage is the development of a user friendly digital media architecture. Audio technology is everywhere of course, but they did find that they needed to give quite a lot of guidance on working with audio to their users. There were also some surprising discoveries. For example, they had assumed that iTunes would be popular with students. In reality it turned out that students wanted their through the VLE, not on their iPods, which again gives some support to the notion that students do tend to compartmentalise their social and academic lives
How do we store and share audio content is also something of a problem. They thought about a number of tools ranging from portfolios to digital repositories. In fact they went with the Learning Objects LX expo tool, which is a sort of e-portfolio tool which contained audio feedback an alternative to written feedback. There was a bit of a throwaway comment that audio feedback can make it easier to give bad news as explaining a poor result seems much more human. Well, I don’t know, but it’s worth considering. Another interesting project was the 100 Things project listing 100 things every students should make . (This could cover how to write a reflective report to what’s the best pub in town)
Audio is certainly a technology that we haven’t really exploited ourselves as yet, and while there are some issues around the availability of the recording gadgetry and finding a relatively quiet space in which to make a recording, it does seem to offer quite a lot of potential for meeting different learning styles, and of course to promote accessibility and usability.